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"Createchnoptimist" with a distinctive blend of artistic vision and technical expertise
spanning a 25-year career. Uniquely positioned at the intersection of creative
imagination and technical implementation, with proven ability to translate
between artistic concepts and technical frameworks.
Specialized in driving cross-functional teams through feature development cycles
while maintaining the delicate balance between innovation and practical execution.
PARALLEL WORLD LABS INC.
Graphics & Sound Designer / Creative Technologist
July 2023 - Present
- Combined artistic direction with technical implementation to develop
interactive exhibits for aeronautic museum using Unreal Engine 5.3
- Applied creative vision and technical problem-solving to design user-friendly UI
- Bridged creative and technical domains through development of custom ML/AI workflows
- Balanced artistic goals with technical constraints
VANCOUVER FILM SCHOOL
Program Lead - Digital Design
July 2019 - April 2022
- Integrated artistic principles and technical methodologies into curriculum
- Mentored students in blending creative vision with technical execution
- Fostered environment where artistic exploration and technical innovation could coexist
- Guided teams through product lifecycle
Type experience --more to see additional experience
Senior Instructor, Interactive & User Experience Design
June 2014 - June 2019
- Instructed courses bridging creative design thinking and technical execution
- Facilitated client-facing projects
- Mentored students in harmonizing creative concepts with practical implementation
THE BANFF CENTRE
Manager, Interactive Media - CEE
March 2007 - April 2008
- Served as critical liaison between technical developers, creative artists,
business stakeholders, and clients
- Translated technical constraints to creative teams while maintaining artistic integrity
- Applied both creative insight and technical knowledge to orchestrate digital projects
Interaction Designer
April 2006 - March 2007
- Collaborated across disciplines with audio designers, digital artists, and engineers
- Created interactive designs that merged artistic expression with technical functionality
- Implemented agile design processes
INDEPENDENT ART, DESIGN & TECH CONSULTANT
Self-Employed
September 1999 - Present
- Conceptualized and implemented 20+ large-scale interactive installations
- Applied dual creative/technical perspective to ensure project feasibility
- Completed year-long interactive exhibit for major Canadian museum (Spring 2024)
Ontario College of Art and Design - Graphic Design (2002-2003)
Humber College - Design Fundamentals (1995-1997)
English (Native), French (Proficient)
Artistic/Technical Direction:
Visual design, sound design, experiential design, systems design, immersive environments
Production Management:
Feature specification, stakeholder & team coordination, quality assurance
Interactive Technologies:
Unreal Engine, AI/ML workflows, Cline,
User Experience:
UI design, user testing & prototyping, interaction design principles
Creative Technologies:
Graphics and video editing packages -many-, blender, resolve, touchDesigner, daw's & audio recording, local/open-weight custom AI, other agentic offerings based on needs
Vancouver, British Columbia, Canada
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drwxr-xr-x cquine May 15 21:24 experience.txt
drwxr-xr-x cquine May 15 21:24 education.txt
drwxr-xr-x cquine May 15 21:24 skills.txt
drwxr-xr-x cquine May 15 21:24 contact.txt
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OS: ResumeOS 4.0.4 LTS
Kernel: Creative 5.15.0-25-generic
Uptime: 25 years in the industry
Packages: 20+ interactive installations
Shell: bash 5.1.16
DE: Createchnoptimist
WM: Experience Manager
Terminal: Interactive Resume Terminal
CPU: Creative Vision + Technical Expertise
GPU: Unreal Engine 5.3
Memory: 25 years of experience