Christopher Quine aka quineFX, Creative technologist and one-person studio specializing in characters, immersive environments, generative systems, and all the audio-visual content to go with. Twenty-five years in, zero interest in stopping.
Select projects to give a glimpse into my range.
Most practitioners do one of these: art direction, Unreal, AI pipelines, sound design, interaction design, teaching complex systems to other humans.
I do all of them — with 25 years of scar tissue behind each. I'm the person who bridges the technical and creative teams. I prototype in Unreal, pipe it through a generative AI workflow, and art-direct the result.
I don't chase hyperrealism. I'm not trying to recreate what already exists. I'm building characters and worlds that couldn't have come from anywhere else.
Currently: Director of Design & Innovation at Parallel World Labs — integrating AI/ML into interactive exhibits with real-time user responsiveness. Studio Fountainbird / quineFX running in parallel. Open to the right studio role.
Works-in-progress, pipeline experiments, things that broke interestingly. The mess is part of it.
![[ Pipeline experiment ]](/images/412766240463914_00001_.png)
![[ ComfyUI workflow ]](/images/323999548321653_00001_.png)
![[ Character WIP ]](/images/Screenshot-2026-01-27-121022.png)
![[ Unreal lighting test ]](/images/Screenshot-2025-05-14-222707.png)
![[ Custom loRA ]](/images/47784192090702_00001_.png)
![[ Environment test ]](/images/Screenshot-2024-12-13-134834.png)
![[ Render study ]](/images/Screenshot-2024-11-17-200722.png)
![[ Custom loRA ]](/images/127841945191468_00001_.png)
![[ Cusatom loRA ]](/images/174880613331120_00005_.png)
Available for studio roles, creative technology partnerships, and projects that need someone who designs the stuff and the thing. Based in Vancouver, BC. Open to remote.