Christopher Quine  ·  Creative Technologist

quineFX

Christopher Quine aka quineFX, Creative technologist and one-person studio specializing in characters, immersive environments, generative systems, and all the audio-visual content to go with. Twenty-five years in, zero interest in stopping.

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What I've Built

Select projects to give a glimpse into my range.

Making Freedom Fly
Leveraging emerging technologies to create impactful digital experiences that educate and inspire audiences on the pivotal role of Canadian aviation in preserving democratic values.
Nvidia RTX 4090Custom open-weight LLMs and AI modelsLoRAs and workflows using ComfyUI and GradioBlenderDaVinci ResolveDAWs
Pixelated Portals
Crafting intricate immersive experiences that push the boundaries of creative technology.
3Dcustom loRA modelsopen-source AIpen and paperAdobe SuiteBlenderUnreal EnginetouchDesigner
Open-Source 3D PBR
Explores latest AI models for turning 2D images into 3D representations.
comfyUItrellisSAM3DHY3D
Action Figures
Explorations in open-source AI image-to-image workflows to produce precise, personalized character studies.
comfyuivarious models
Other Worlds
An R&D series that iterates on set design and characters using advanced AI tools.
custom loRA'sadvanced comfyUI workflowsprompt techniques

What
Makes
This
Different

Most practitioners do one of these: art direction, Unreal, AI pipelines, sound design, interaction design, teaching complex systems to other humans.

I do all of them — with 25 years of scar tissue behind each. I'm the person who bridges the technical and creative teams. I prototype in Unreal, pipe it through a generative AI workflow, and art-direct the result.

I don't chase hyperrealism. I'm not trying to recreate what already exists. I'm building characters and worlds that couldn't have come from anywhere else.

  • Unreal Engine / Real-time2019 – present
  • Generative AI Pipelines2022 – present
  • Immersive Installation1999 – present
  • Sound & Voice AI2021 – present
  • Interaction Design / UX1999 – present
  • TouchDesigner2015 – present
  • Character Design2020 – present

Currently: Director of Design & Innovation at Parallel World Labs — integrating AI/ML into interactive exhibits with real-time user responsiveness. Studio Fountainbird / quineFX running in parallel. Open to the right studio role.

In Progress

Works-in-progress, pipeline experiments, things that broke interestingly. The mess is part of it.

[ Pipeline experiment ]
flux2 comfy flow test
[ Pipeline experiment ]
[ ComfyUI workflow ]
loRA based on partners felted sculptures
[ ComfyUI workflow ]
[ Character WIP ]
blender renders
[ Character WIP ]
[ Unreal lighting test ]
metahuman skin
[ Unreal lighting test ]
[ Custom loRA ]
early explorations in loRA creation
[ Custom loRA ]
[ Environment test ]
interactive install mockup
[ Environment test ]
[ Render study ]
glass refraction
[ Render study ]
[ Custom loRA ]
based on my Dad's paintings and my speaker cabinet designs
[ Custom loRA ]
[ Cusatom loRA ]
site concept with threejs
[ Cusatom loRA ]

Let's
Work

Available for studio roles, creative technology partnerships, and projects that need someone who designs the stuff and the thing. Based in Vancouver, BC. Open to remote.