CV  ·  Interactive Work History

Christopher
Quine

Creative Technologist & Artist

Twenty-five years at the intersection of immersive experience design, real-time 3D, and generative AI. Vancouver, BC  ·  cquine@gmail.com

Who I Am

During the day I design, develop, and implement interactive experiences in physical and digital spaces for humans to visit, enjoy time together, and learn stuff.

I've been doing this for 26 years and I'm just getting started. Interactive exhibits at Rockheim (Norway's National Museum of Pop and Rock), a massive multiplayer installation at World Expo 2005 in Japan, GPS-triggered storytelling on backcountry trails in Banff, life-size MetaHuman avatars that visitors can talk to at the Canadian Warplane Heritage Museum. Eight years leading Digital Design at Vancouver Film School, teaching immersive installation, design thinking, and interaction design.

Right now I'm building real-time AI characters in Unreal Engine 5 with custom voice pipelines, and leading AI/ML integration into exhibit systems at Parallel World Labs. Tools include UE5, Blender, TouchDesigner, Python, and a lot of bespoke AI workflows built to solve specific problems. I work where spatial design meets real human behaviour.

Work History

Click any role to expand details.

Director of Design & Innovation
Parallel World Labs Inc.·Jul 2023 – Present·Vancouver, BC · Hybrid
Current
  • Architected STT/LLM/TTS pipelines for interactive AI characters with sub-2-second end-to-end latency
  • Developed AI-driven face and voice reconstruction workflows for digital historical figures, including SR&ED-funded voice de-aging research
  • Integrating MediaPipe, Three.js, and LLM inference into browser-based interactive installations
  • Driving MetaHuman character pipelines in UE5 for Fulbright-funded museum installations targeting public science education
MetaHuman Designer
Studio Fountainbird·Jun 2023 – Present·Self-employed · Hybrid
Current
  • Designing and building production-ready MetaHuman characters and real-time environments in UE5 and Blender — from concept through deployment
  • Custom character pipelines integrating AI-driven voice, lip sync, and behavioral animation
  • AI/LLM dialogue systems wired to MetaHuman facial rigs for responsive, real-time interaction
  • Real-time environment and lighting design for immersive installations and interactive experiences
  • Generative image R&D (Flux, ComfyUI, IP-Adapter) for concept-to-character development
Independent Art, Design & Tech
Self Employed·Sep 1999 – Present·Hybrid
25+ yrs+
Senior Instructor / Program Lead – Digital Design
Vancouver Film School·Jun 2014 – Jun 2022·Vancouver, BC
8 yrs+
Interactive Designer – UI/UX
Parallel World Labs Inc.·Jun 2008 – Jul 2010·Toronto / Oslo
+
Interaction Designer / Manager, Interactive Media
The Banff Centre·Apr 2006 – Apr 2008·Banff, AB
+
QA & Technical Liaison
Parallel World Labs Inc. (originally Immersion Studios Inc.)·Nov 1999 – Jan 2006·Toronto, ON
Foundational+

Toolbox

Real-time 3D
UE5BlenderTouchDesignerThree.js
AI / ML
ComfyUIFluxLTX VideoMediaPipeLLM pipelinesSTT/TTS
Creative Code
PythonJavaScriptArduinoProcessing
Design
Interaction DesignUX/UIImmersive InstallationEnvironmental Design
Sound
Analog synthesisDAWSound designAudio pipelines
Hardware
Physical computingSensor systemsHardware hackingCircuit building

Formation

Ontario College of Art and Design
Studies in New Media