Creative Technologist & Artist
Twenty-five years at the intersection of immersive experience design, real-time 3D, and generative AI. Vancouver, BC · cquine@gmail.com
During the day I design, develop, and implement interactive experiences in physical and digital spaces for humans to visit, enjoy time together, and learn stuff.
I've been doing this for 26 years and I'm just getting started. Interactive exhibits at Rockheim (Norway's National Museum of Pop and Rock), a massive multiplayer installation at World Expo 2005 in Japan, GPS-triggered storytelling on backcountry trails in Banff, life-size MetaHuman avatars that visitors can talk to at the Canadian Warplane Heritage Museum. Eight years leading Digital Design at Vancouver Film School, teaching immersive installation, design thinking, and interaction design.
Right now I'm building real-time AI characters in Unreal Engine 5 with custom voice pipelines, and leading AI/ML integration into exhibit systems at Parallel World Labs. Tools include UE5, Blender, TouchDesigner, Python, and a lot of bespoke AI workflows built to solve specific problems. I work where spatial design meets real human behaviour.
Click any role to expand details.
Want the full document?